﻿#region

using Microsoft.Xna.Framework;

#endregion

namespace Pob.GameObjects
{
    public class Background : GameObject
    {
        #region Constructors and Destructors

        public Background(Game game, string assetName, Vector2 position, float sizeFactor, Color color)
            : base(game, assetName, position, sizeFactor, color)
        {
        }

        #endregion
    }
}